A small scene for the curious. Pick something up.
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Real, playable work. Two are live, three are in production.
In production, playable on the web today. 6+ hours of play, externally playtested, localized FR/EN.
In TestingPlayable prototype built in three weeks with the same team. In production.
Coming soonPlayable prototype, solo design and code, built in 3 to 4 weeks of active work.
Coming soonSelf-taught game designer, building in Unity since 2020. My proudest work: Bill, a cozy crafting sim I created and direct, and Shelter Alone, designed and built by myself in one month. Both pitched to publishers at Nordic Game and Gamescom. The same four people have followed me across three projects.
In production, playable on the web today. 6+ hours of play, externally playtested, localized FR/EN.
coming soonPlayable prototype built in three weeks with the same team. In production.
coming soonPlayable prototype, solo design and code, built in 3 to 4 weeks of active work.
coming soonSelf-taught game designer and developer, building in Unity since 2020. 25+ prototypes across a wide range of genres.
I direct one 5-person team across three projects. The same four people have followed me across all three, which tells me more about how I work than any title would.
What I care about is how a game feels: clarity, responsive controls, the moment-to-moment. I design, I build, I put it in front of players, and I iterate until it feels right.
My drive is simple: I want to make the games I believe in, and I keep going until I finish.
I use AI for the boring, repetitive labor so humans can spend their time on the art. The design, the art direction, the creative decisions stay mine. I code in Unity and C#; the JavaScript in my web work, including this site, is AI-assisted.
Certified life & leadership coach, 7 years of practice since 2017. 100+ clients in FR and EN, including a two-time Guinness World Record holder. The listening and the right questions carry straight into directing a team.