The desk

A small scene for the curious. Pick something up.

Hover an object, then click to open it. Tap an object to open it.

Games

Real, playable work. Two are live, three are in production.

Published
In production

11 PM

Factory · Idle · Mobile

In production, playable on the web today. 6+ hours of play, externally playtested, localized FR/EN.

In Testing

Unbroken Robot

Rage · Climbing

Playable prototype built in three weeks with the same team. In production.

Coming soon

Ball Lightning

Physics Tower Defense

Playable prototype, solo design and code, built in 3 to 4 weeks of active work.

Coming soon
Charlie de Saint Jores

Charlie de Saint Jores_

Marijenburg
Game Designer & Developer Netherlands

Self-taught game designer, building in Unity since 2020. My proudest work: Bill, a cozy crafting sim I created and direct, and Shelter Alone, designed and built by myself in one month. Both pitched to publishers at Nordic Game and Gamescom. The same four people have followed me across three projects.

Career spine
◆ = pitched to publishers Baking & Cooking20+ yrs, still 2 days a week Coaching2017 to 2024 Game design25+ prototypes since 2020 2017 2020 2023 2024 2025 now Bill Shelter Alone Shelter Alone Indigo + Nordic Nordic Game 4 days pitching at Gamescom
Projects

11 PM

Factory · Idle · Mobile

In production, playable on the web today. 6+ hours of play, externally playtested, localized FR/EN.

coming soon

Unbroken Robot

Rage · Climbing

Playable prototype built in three weeks with the same team. In production.

coming soon

Ball Lightning

Physics Tower Defense

Playable prototype, solo design and code, built in 3 to 4 weeks of active work.

coming soon
What I do
Systems & game design
25+ Unity prototypes since 2020
Production
directing one 5-person team across three projects
Narrative design
Bill, Unbroken Robot
Build & ship
Unity / C#, experimenting with JS
One team, three projects
4 people C Bill Shelter Alone Unbroken Robot
The same four people have chosen to follow me across three projects. Two reached publisher pitching, one is in production.
Coaching & Leadership
Certified life & leadership coach, 7 years of practice since 2017. 100+ clients in FR and EN, including a two-time Guinness World Record holder. The listening and the right questions carry straight into directing a team.
Open to junior and entry-level game design roles.
Languages
French · native
English · fluent
Dutch · working
Charlie de Saint Jores

About

Game Designer & Developer

Self-taught game designer and developer, building in Unity since 2020. 25+ prototypes across a wide range of genres.

I direct one 5-person team across three projects. The same four people have followed me across all three, which tells me more about how I work than any title would.

What I care about is how a game feels: clarity, responsive controls, the moment-to-moment. I design, I build, I put it in front of players, and I iterate until it feels right.

My drive is simple: I want to make the games I believe in, and I keep going until I finish.

On AI

I use AI for the boring, repetitive labor so humans can spend their time on the art. The design, the art direction, the creative decisions stay mine. I code in Unity and C#; the JavaScript in my web work, including this site, is AI-assisted.

Languages
French · native
English · fluent
Dutch · working
Coaching & Leadership

Certified life & leadership coach, 7 years of practice since 2017. 100+ clients in FR and EN, including a two-time Guinness World Record holder. The listening and the right questions carry straight into directing a team.

Contact
Open to junior and entry-level game design roles.